Thursday, June 27, 2013

Floaty Tentacle Monsters of Doooooom!

I've been feeling in a Lovecraftian mood lately, and also feeling painty, so what better than to sit down and work on something with tentacles?

A while back I decided to put some extra Tyranid spore mines to use by slapping some paint on them and using them for extra-dimensional creatures out if space and time. They fit all the criteria: imhuman looking, float/fly by imperceptible means and trailing tentacles behind them. Here's the group shot:

I painted up the blue group first. I chose that particular coloration because it was unnatural and seemed to fit ethereal, otherworldly beings. At this point I had decided all the tentacles should be the same color, and it makes them really look like space jellyfish:

The red group I wanted to do something different with. I aimed for a more organic, fleshy look, almost as if they were covered in blood and ichor. I chose a human skin color for the accents and tentacles to make them look especially fleshy but still unnatural. I chose to leave the central tentacle red so as not to over-use the flesh and keep the red, bloody color strong:

Simple models and color schemes, but I think effective. I know they will find their way into Song of Blades and Heroes or D&D adventures for sure. I'm hoping I will be able to use them in Strange Aeons, which I will be getting to play sometime after the next couple weeks. I already have cultists to summon them!

"Forward and consume, my minions!"

Tuesday, June 4, 2013

Skeletower of Doom

I finally finished my Deathknell Watch! I have to say I really enjoyed working on this piece. Yes it is festooned with skulls and there are some bits that are straight up ridiculous. For example, I left out the skeleton flagger.

"Goddamn it, turn the plane left! LEFT!"
I also left off as many Empire symbols as possible without having to re-sculpt anything. I wanted it to be more generic looking, as it will probably rarely get used in Warhammer. Even then, I play High Elves and Chaos. So, yeah, the big Teutonic crosses went bye-bye.

Obviously I went with the same coloration as the base, but overall tried to keep a darker feel. I tried to lend it a damp, aged look. I'll let you be the judge of whether I succeeded or not:

The roof area I tried to give a little extra attention, so with the skull-comets I tried a bronzey look. It didn't come out quite dark enough, but I still like the way it looks.

And of course I left it free to be removed from the base so I can still have access to all that beautiful work I did earlier.

All in all, I'm very happy with the results and can't wait to get a few battles around this baby! Maybe something with a wizard on the top...

Happy gaming!